This article reports a study exploring motivations of Pokemon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokemon GO motivations through exploratory factor analysis (EFA) by administering online the Pokemon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokemon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokemon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the data. Individual differences in Pokemon GO motivations and personality traits have been explored showing that high involved Pokemon GO players are introverted, low agreeableness, and conscientiousness people, driven by personal social and recreational needs. Reciprocal influences on motivational involvement, personality, and game habits were discussed.
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pok{\'e}mon GO
Scrima, F.;
2019-01-01
Abstract
This article reports a study exploring motivations of Pokemon Game use, individual differences related to personality traits, and game habits. First, it analyzed Pokemon GO motivations through exploratory factor analysis (EFA) by administering online the Pokemon GO Motivational Scale to a group of Italian gamers (N = 560). Successively, a Confirmatory Factor Analysis (CFA) was conducted testing three factorial models of Pokemon Game motivations on a selected random sample (N = 310). Results showed a three-factor model of Pokemon GO Game motivations (i.e. Personal Needs, Social Needs and Recreation), accounting for 68.9% of total variance plus a general higher order factor that best fits the data. Individual differences in Pokemon GO motivations and personality traits have been explored showing that high involved Pokemon GO players are introverted, low agreeableness, and conscientiousness people, driven by personal social and recreational needs. Reciprocal influences on motivational involvement, personality, and game habits were discussed.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.