The present study examined internet users aged 18–24 years based on their generalised (i.e. internet and smartphone) and specific (i.e. gaming, frequency of gaming, time spent in video game sessions) problematic internet use behaviours, and their relations with sociodemographic variables and psychosocial risk factors. The sample included 851 Italian young adults (51.9% females; Mage = 21.62 ± 1.58 years). Five different profiles of young adults characterised by unique patterns of generalised and specific problematic internet use were identified through the latent profile analysis (LPA): (1) non-problematic internet users, (2) normative internet and gaming users, (3) non-problematic gamers, (4) problematic internet users, and (5) problematic gamers. Significant differences were observed among profiles on several auxiliary variables, with problematic internet users and problematic gamers displaying higher levels of psychological distress, emotion dysregulation, dissociative experiences, attachment insecurity and loneliness, as well as lower levels of satisfaction of basic psychological needs, self-esteem, and perceived social support. The study findings support the view that a relatively small subgroup of internet users may need tailored intervention to reduce their maladaptive use of internet services and improve their psychological well-being.

Uncovering latent profiles of internet, smartphone and gaming use among young adults and their relationships with psychosocial risk factors

Schimmenti, Adriano;
2024-01-01

Abstract

The present study examined internet users aged 18–24 years based on their generalised (i.e. internet and smartphone) and specific (i.e. gaming, frequency of gaming, time spent in video game sessions) problematic internet use behaviours, and their relations with sociodemographic variables and psychosocial risk factors. The sample included 851 Italian young adults (51.9% females; Mage = 21.62 ± 1.58 years). Five different profiles of young adults characterised by unique patterns of generalised and specific problematic internet use were identified through the latent profile analysis (LPA): (1) non-problematic internet users, (2) normative internet and gaming users, (3) non-problematic gamers, (4) problematic internet users, and (5) problematic gamers. Significant differences were observed among profiles on several auxiliary variables, with problematic internet users and problematic gamers displaying higher levels of psychological distress, emotion dysregulation, dissociative experiences, attachment insecurity and loneliness, as well as lower levels of satisfaction of basic psychological needs, self-esteem, and perceived social support. The study findings support the view that a relatively small subgroup of internet users may need tailored intervention to reduce their maladaptive use of internet services and improve their psychological well-being.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11387/191197
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